20 QUESTIONS GAME GUIDE
Ask the question that narrows the shelf.
Each answer should remove possibilities. Compare the remaining objects before choosing a question, then make your guess when the clues point to one.
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Know your twenty steps.
Each asked question and confirmed guess costs one step. A suggested helpful question costs two. Tapping an object first opens a confirmation, giving you a chance to keep thinking before spending a guess.
Ask about the pictured object.
Questions describe the specific illustrated objects on the shelf. Choose a yes-or-no question from the suggestions or the question list. A broad property can help separate many suspects early in a case.
Keep a visible trail.
Your clue history remains on the desk. Cross objects off yourself or turn on Show only objects matching the clues. On a narrow screen, switch between Questions & clues and The 24 objects.
Solve, then improve.
A win within eight steps with no wrong guesses or hint earns three badges. Other wins within fourteen steps earn two; longer wins or a two-step hint earn one. Journey contains twenty-four cases. Best results stay, and replays do not duplicate rewards.
Ready for a shared challenge? See how the daily mystery works.
Make the crew member in your game your own in Your Zubboo. Visit Your saves to export or remove this site’s local data.